About
I'm Ashkan Kian, an environment artist focused on how game worlds are built—from modular kits and trim sheets to materials, lighting, and performance-aware scenes in Unreal Engine and Unity.
I'm leading environment art on David's Mighty Men, building kits and materials inspired by ancient Jerusalem, and I invest heavily each week in material authoring, landscapes, and presentation.
I'm looking for studios where I can contribute polished, production-minded environments and clear collaboration.
Software
- Unreal Engine
- Maya
- Substance Designer
- Substance Painter
- Photoshop
- Unity