About

I'm Ashkan Kian, an environment artist focused on how game worlds are built—from modular kits and trim sheets to materials, lighting, and performance-aware scenes in Unreal Engine and Unity.

I'm leading environment art on David's Mighty Men, building kits and materials inspired by ancient Jerusalem, and I invest heavily each week in material authoring, landscapes, and presentation.

I'm looking for studios where I can contribute polished, production-minded environments and clear collaboration.

View work

Software

  • Unreal Engine
  • Maya
  • Substance Designer
  • Substance Painter
  • Photoshop
  • Unity